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Bug
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Resolution: Unresolved
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None
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24w33a, 24w34a, 24w36a, 1.21.2 Pre-Release 3, 1.21.3
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Community Consensus
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Minecart
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Normal
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Platform
It's obviously quite hard to hit a fast moving object.
But even with /tick freeze you just cannot interact with the minecart at all.
Hitting it doesn't destroy it nor damage its passengers.
Reproduction Steps
- Build a loop for a minecart to speed up in
- Set minecartMaxSpeed to 1000
- Do tick freeze
- Try to hit the minecart
Observed Result
- You cannot destroy the minecart
tick freeze(1).mp4
Expected Result
- You would be able to destroy the minecart
Suggested fix
- This is probably due to interpolation. I think the best way to fix this is remove entity position interpolation (show entities real position) during /tick freeze since everything is stationary so there is no movement to interpolate. To prevent entities appearing to teleport when /tick freeze is executed you should still interpolate their movement from their current position to their true non-interpolated position for 1 pseudo-tick after the command is executed instead of abruptly removing the interpolation.
Of course only remove the interpolation for entities which are frozen by /tick freeze, player movement should still be interpolated as normal.
- relates to
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MC-275565 Minecarts are displayed far behind their actual position
- Resolved