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Bug
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Resolution: Duplicate
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None
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1.21
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None
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Unconfirmed
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(Unassigned)
I uploaded 4 images, which show the bug.
Image 1 (Step1.png): shows that there are dispensers, which all have a bucket of water inside.
Image 2: (Step2.png) shows that I activated the dispensers, which leads to the one in the middle dispensing the water, which is correct. But a tick later, the one just below will also dispense its water, which is not correct, since this dispenser isn't activated by any redstone.
Image 3: (Step3.png) shows that the dispenser, that is activated but not supposed to be, also stays triggered (Triggered: true - as you can see on the top right (green color)) even though I turn any redstone off. (The redstone still isn't connected to it, though.)
Image 4: (Step4.png) then shows that even if activate the redstone again, only the dispenser connected will be effected by the redstone and turns on (triggered: true). The one that is bugged (the one below) will not be affected and stay triggered (triggered: true) forever.
Note: That bug also works, if you switch the repeater with redstone dust or so. I tried a lot to fix it myself.
Hope that this is understandable.
- duplicates
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MC-108 Droppers, Dispensers and Pistons activate when blocks are providing power diagonally or two blocks above
- Resolved