When moving at a very low tick rate (e.g. 1), the player also moves very, very slow. However, when moving at a very high tick rate (e.g. 5000), the player moves at normal speed.
How to reproduce:
Set tick rate to 1 and try moving. Then set tick rate to 5000 and try moving.
Expected and Observed results:
On the first attempt, the player moves extremely slow. On the second, the player moves at normal speed, despite high tick rates.
- duplicates
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MC-267511 "/tick rate" command is inconsistent (can slow down player movement but can't speed it up)
- Resolved