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Bug
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Resolution: Works As Intended
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None
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1.20.4, 23w51b
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None
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Unconfirmed
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(Unassigned)
The new "/tick rate" command is incredibly confusing.
Why does the "/tick rate" command slows down the player movement when the "/tick rate" is below 20, but doesn't speed up the player movement when it is above 20?
It is inconsistent and doesn't make sense. Why not add a separate command for player tick rate by adding a "/tick player" command so the "/tick rate" command only affects non-player mobs? It would make more sense and not make the "/tick rate" command inconsistent & confusing.