Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-270196

The camera remains static when spectating a non-living entity, and that entity sustains damage

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.4, 24w13a
    • None
    • Confirmed
    • Camera

      When spectating a living entity in spectator mode and it sustains damage, your camera will adjust accordingly. However, this behavior does not extend to non-living entities, which can be damaged using the /damage command. If you're spectating entities like minecarts or armor stands, your camera will not tilt when you inflict damage on them. Relates to MC-259552.

      steps to reproduce

      1. Summon an armor stand entity
      2. Spectate the armor stand
      3. /damage @e[type=minecraft:armor_stand,limit=1,sort=nearest] 1 minecraft:player_attack
      4. Summon a boat entity
      5. Spectate the boat
        /damage @e[type=minecraft:boat,limit=1,sort=nearest] 1 minecraft:player_attack
      6. Summon an ocelot entity
      7. Spectate the ocelot
      8. /damage @e[type=minecraft:ocelot,limit=1,sort=nearest] 1 minecraft:player_attack

      Observed: The camera tilts only when mobs, such as ocelots in this instance, take damage. However, when spectating non-living entities like armor stands or boats, the camera does not tilt upon their damage.
      Expected: The camera should consistently tilt when spectating any entity taking damage. Although non-living entities don't turn red when damaged, they may still exhibit visual cues, as seen with armor stands, boats, or minecarts wobbling upon damage.

        1. ocelot damage tilt.mp4
          5.48 MB
          Please
        2. boat no damage tilt.mp4
          5.65 MB
          Please
        3. armor stand no damage tilt.mp4
          4.28 MB
          Please

            Unassigned Unassigned
            Pleaset Please (Inactive)
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              CHK: