-
Bug
-
Resolution: Fixed
-
24w06a
-
None
-
Confirmed
-
Survival
-
Items
-
Very Important
-
1180816
-
Expansion B
If a player is launched by a wind charge, they of course do not take fall damage if they land any where above and including the Y-level from which they were launched. However, if the player is launched in the air, and then falls below that Y-level (for a distance from which they would assume fall damage) into a block which typically negates fall damage, they will take the fall damage after exiting that block.
To Reproduce (while in survival):
- Stand on some sort of ledge, high enough that falling from it would apply fall damage, with water, or any other block which negates fall damage, at the bottom of the ledge.
- Launch oneself from the ledge using a wind charge.
- Land in the water/on the block.
- Exit the water/block onto a solid block.
EDIT 1: This occured on one occasion after simply falling into water without using the wind charge, however it was just the one time. It occurs every time when using a wind charge.
EDIT 2: Includes all blocks or liquids which negate/reduce fall damage.
- is duplicated by
-
MC-268394 Wind Charge fall damage preserved whilst falling into water
- Resolved
-
MC-268458 If you use a wind charge and fall on a block that should cancel fall damage you still take fall damage if you get on a non ''safe block''
- Resolved
-
MC-268484 I take fall damage using a wind charge once the water has been removed
- Resolved
- relates to
-
MC-268383 Wind Charges negate all fall damage that does not occur below the hit point, regardless of whether the fall was caused by the charge or not
- Resolved
-
MC-268368 Wind charge bounces cause fall damage after exiting water
- Resolved
-
MC-268389 Fall damage is conserved between game modes with Wind Charge
- Resolved