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Bug
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Resolution: Works As Intended
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None
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1.20.4, 23w51b
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None
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Confirmed
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Commands
The /attribute command allows you to apply modifiers of 3 different kinds: add, multiply and multiply_base.
The add mode behaves exactly like you'd expect. If the current value of the attribute is [x] and you want to add [y], the new value will be [x + y].
The issue is with the two other modes, multiply is not as straightforward. With a name like that, you'd expect the game to multiply the two numbers and set the product as the new value, which would be [xy]. However, the game adds the result of the multiplication on top of the current value, making it [x + xy] instead. The multiply_base mode behaves the same, except [x] is the base value of the attribute instead of the current one.
Steps to Reproduce:
- Run the command /attribute @s minecraft:generic.attack_damage get to check the current value of the attribute "Attack Damage"
The current value is 1.0 - Run the command /attribute @s minecraft:generic.attack_damage modifier add 00000000-0000-0000-0000-000000000000 test 2.0 multiply
- Check the value of the attribute once again.
Observed Results:
The new value is 3.0
Expected Results:
The new value is 2.0