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Bug
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Resolution: Duplicate
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None
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23w42a
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None
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Unconfirmed
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Creative
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(Unassigned)
I designed a system to enable the creation of blocks for all recipes that allow it using 9 identical items.
I maintain a signal strength of 8 with the composter on top to prevent state changes detection from the observer and premature triggers before it is filled with 9 blocks.
How to reproduce:
- Set up the system as shown in the image.
- Set the composter to the maximum (8).
- Manually fill the crafter with iron ingots to create the block
- Walk on the string next to the comparator or clic inside the crafter
What is supposed to happen:
- The crafter fills up.
- Creates a signal of 9.
- Activates once to create the item.
- The signal returns to 8, and this loops.
What is happening:
- The comparator remains stuck on a signal of 9 even though the crafter is empty and should revert to 8.
- The update occurs only with the next item passing through, triggering a new pulse.
- This creates an item too early.
This continues until a manual update of a block next to the comparator, which should not happen. So the issue is coming from the crafter.
Passing over the string a first proves nothing is happening before. The manual update unlocks the situation but creates a second pulse that is not supposed to exist. In the system, this activates the crafter too early and creates nuggets.
- duplicates
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MC-265901 Comparator sometimes doesn't update when crafting with the Crafter
- Resolved