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Bug
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Resolution: Invalid
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None
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1.19.2
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None
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Minecraft Version: 1.19.2
Minecraft Version ID: 1.19.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 17.0.2, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
Memory: 1855569224 bytes (1769 MiB) / 3414163456 bytes (3256 MiB) up to 10720641024 bytes (10224 MiB)
CPUs: 8
Processor Vendor: GenuineIntel
Processor Name: Intel(R) Xeon(R) CPU E5-1620 v2 @ 3.70GHz
Identifier: Intel64 Family 6 Model 62 Stepping 4
Microarchitecture: Ivy Bridge (Server)
Frequency (GHz): 3.69
Number of physical packages: 1
Number of physical CPUs: 4
Number of logical CPUs: 8
Graphics card #0 name: NVIDIA Quadro K4000
Graphics card #0 vendor: NVIDIA (0x10de)
Graphics card #0 VRAM (MB): 3072.00
Graphics card #0 deviceId: 0x11fa
Graphics card #0 versionInfo: DriverVersion=30.0.14.7381
Memory slot #0 capacity (MB): 8192.00
Memory slot #0 clockSpeed (GHz): 1.87
Memory slot #0 type: DDR3
Memory slot #1 capacity (MB): 8192.00
Memory slot #1 clockSpeed (GHz): 1.87
Memory slot #1 type: DDR3
Memory slot #2 capacity (MB): 8192.00
Memory slot #2 clockSpeed (GHz): 1.87
Memory slot #2 type: DDR3
Memory slot #3 capacity (MB): 16384.00
Memory slot #3 clockSpeed (GHz): 1.87
Memory slot #3 type: DDR3
Virtual memory max (MB): 46776.22
Virtual memory used (MB): 25380.93
Swap memory total (MB): 5888.00
Swap memory used (MB): 0.00
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
Launched Version: MOD_DEV
Backend library: LWJGL version 3.3.1 build 7
Backend API: Quadro K4000/PCIe/SSE2 GL version 3.2.0 NVIDIA 473.81, NVIDIA Corporation
Window size: 1920x1017
GL Caps: Using framebuffer using OpenGL 3.2
GL debug messages: id=0, source=API, type=ERROR, severity=HIGH, message='Unknown internal debug message. The Nvidia Quadro driver detected high GPU memory usage. This will impact application performance.
(pid=10220 java.exe 64bit)' x 1
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'
Type: Integrated Server (map_client.txt)
Graphics mode: fastMinecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.2, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 1855569224 bytes (1769 MiB) / 3414163456 bytes (3256 MiB) up to 10720641024 bytes (10224 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Xeon(R) CPU E5-1620 v2 @ 3.70GHz Identifier: Intel64 Family 6 Model 62 Stepping 4 Microarchitecture: Ivy Bridge (Server) Frequency (GHz): 3.69 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: NVIDIA Quadro K4000 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 3072.00 Graphics card #0 deviceId: 0x11fa Graphics card #0 versionInfo: DriverVersion=30.0.14.7381 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 1.87 Memory slot #0 type: DDR3 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 1.87 Memory slot #1 type: DDR3 Memory slot #2 capacity (MB): 8192.00 Memory slot #2 clockSpeed (GHz): 1.87 Memory slot #2 type: DDR3 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 1.87 Memory slot #3 type: DDR3 Virtual memory max (MB): 46776.22 Virtual memory used (MB): 25380.93 Swap memory total (MB): 5888.00 Swap memory used (MB): 0.00 JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump Launched Version: MOD_DEV Backend library: LWJGL version 3.3.1 build 7 Backend API: Quadro K4000/PCIe/SSE2 GL version 3.2.0 NVIDIA 473.81, NVIDIA Corporation Window size: 1920x1017 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: id=0, source=API, type=ERROR, severity=HIGH, message='Unknown internal debug message. The Nvidia Quadro driver detected high GPU memory usage. This will impact application performance. (pid=10220 java.exe 64bit)' x 1 Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge' Type: Integrated Server (map_client.txt) Graphics mode: fast
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Plausible
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UI
This problem was found in the modded version but it is possible that vanilla version also have this problem.
When I tried to develop my mod, I registered too many DynamicTextures in the game by mistake. Soon, my system ran out of memory. But the memory indicator in F3 debug screen shows there is still adequate memory. Eventually, I quitted the game and memory usage sharply went down.
I do not know whether it will happen in vanilla version because there will definitely not be too many textures. I hope that you can try to reproduce it in vanilla version. Maybe you can develop a memory alarm in game to check whether memory usage is too high and remind users if so.
- relates to
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MC-226729 Memory leakage problem in native operations
- Resolved