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Bug
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Resolution: Unresolved
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None
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1.19, 1.19.1 Pre-release 4, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.4, 1.20.5 Release Candidate 1, 1.21, 1.21.4
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Confirmed
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Save Data
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Low
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Gameplay
The Bug:
The wet state of wolves isn't saved to NBT.
As a result of this issue, the wet state of a wolf resets when its NBT data is reloaded. For example, upon the wolf changing dimensions or the world being reloaded, its wet state isn't saved.
Steps to Reproduce:
- Construct a nether portal in the overworld and ensure that the nether dimension chunks are initially loaded.
- Tame a wolf and set the weather to "rain" so that it gets wet.
- Push the wolf through the nether portal and then you yourself enter it as well.
- Observe the wolf's wet state.
- Take note as to whether or not the wet state of wolves is saved to NBT.
Observed Behavior:
The wet state of wolves isn't saved to NBT.
Expected Behavior:
The wet state of wolves would be saved to NBT.
- relates to
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MC-69821 TNT "forgets" the player that ignited it when the world is reloaded
- Open
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MC-234389 Death messages aren't saved to NBT
- Open
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MC-254135 The particles and head animations of ravagers in their roar preparation states aren't retained when their NBT data is reloaded
- Open
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MC-257419 The dashing state of camels isn't saved to NBT
- Open
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MC-257420 The panicking state of entities isn't saved to NBT
- Open
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MC-268972 Upon reloading the world, horses, donkeys, and mules no longer retain their stored jump.
- Open
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MC-260236 The searching, sitting, and digging states of sniffers aren't saved to NBT
- Reopened
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MC-59626 Arrows lose their Punch enchantment property when unloaded
- Resolved
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MC-270540 The prevention of fall damage from wind charges is not retained upon reloading the world
- Resolved