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Bug
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Resolution: Unresolved
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None
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Minecraft 1.7.10, Minecraft 1.8-pre3, Minecraft 15w42a, Minecraft 1.10.2, Minecraft 16w36a, Minecraft 1.11.2, Minecraft 1.12.2, Minecraft 18w03b, Minecraft 1.13-pre2, Minecraft 1.13-pre3, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 19w06a, Minecraft 19w07a, Minecraft 19w08b, 1.15.2, 20w22a, 1.16.1, 1.16.4, 20w48a, 21w43a, 1.18.2, 1.19.3, 23w05a, 1.19.4 Pre-release 2, 23w41a, 1.20.3 Release Candidate 1
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None
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Confirmed
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Entities
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Low
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Gameplay
If you fire an arrow at a mob then reload the world, the arrow will not register that damage being inflicted by the player. Fixed in 23w41a.
Similarly, if you light TNT then reload the world, the TNT will act as if it was lit by redstone.
As a result, mobs killed with arrows and TNT after the world is reloaded will not drop XP or count as a player kill. Ores destroyed by TNT will not drop XP.
An easy way to fix this would be to add a tag to arrows and TNT that stores the UUID of the player that shot the arrow/lit the TNT.
- is duplicated by
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MC-131448 Projectiles "forget" their throwers after reloading
- Resolved
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MC-131511 owner tag for arrows isn't saved to NBT
- Resolved
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MC-195937 TNT does not save its owner when re-logging
- Resolved
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MC-260670 The TNT does not have the NBT tag 'Owner'
- Resolved
- relates to
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MC-268972 Upon reloading the world, horses, donkeys, and mules no longer retain their stored jump.
- Open
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MC-59626 Arrows lose their Punch enchantment property when unloaded
- Resolved
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MC-107941 Shooting, summoning or editing an arrow and reloading the world gives potion particles
- Resolved
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MC-131451 Reloading while a mob is dying prevents xp drops
- Resolved
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MC-254131 The wet state of wolves isn't saved to NBT
- Open
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MC-50319 Player owned projectiles lose their player ownership when exiting portals
- Resolved
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MC-270540 The prevention of fall damage from wind charges is not retained upon reloading the world
- Resolved