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Bug
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Resolution: Won't Fix
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None
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1.18.2, 1.19, 1.19.1 Release Candidate 2, 1.19.1 Release Candidate 3, 1.19.1, 1.19.2 Release Candidate 1, 1.19.2, 22w42a, 22w43a, 1.19.3 Pre-release 3, 1.19.3 Release Candidate 1, 1.19.3 Release Candidate 3, 1.19.3, 23w04a, 23w06a, 1.19.4 Release Candidate 1, 1.19.4 Release Candidate 3, 1.19.4, 23w16a, 23w17a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 3, 1.20 Pre-release 4, 1.20 Pre-release 5, 1.20 Pre-release 6, 1.20 Pre-release 7, 1.20 Release Candidate 1, 1.20, 1.20.1 Release Candidate 1, 1.20.1
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None
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OS: Windows 11 Pro 64-bit version 22H2 build 22621.963
Java Version: 18.0.2 64-Bit
RAM: 128GB
CPU: Intel® Coreā¢ i9-9900K
GPU: NVIDIA GeForce RTX 3080
GL version: 3.2.0 NVIDIA 527.56
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Confirmed
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Performance, Rendering
- clones
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MC-44808 Superflat Slimeblock World is causing "Already Tesselating!" crash / Major lag when using a big amount of Slime Blocks
- Resolved
- discovered while testing
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MC-163949 When the mob or player is riding the entity and sliding down the honey block, does not produce a sliding sound, subtitles and particles
- Open
- relates to
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MC-5417 Large amount of chests and shulker boxes creates FPS drop
- Reopened
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MC-5169 Huge FPS drop in areas with a lot of signs and hanging signs
- Reopened
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MC-1138 Item frames cause lag / huge FPS drops when rendered
- Resolved
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MC-262427 Flower pots and potted objects have very poorly optimized models and strange texture mapping
- Open
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MC-262452 Hopper models are unoptimized and cause rendering lag
- Open
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MC-262461 Stair models are unoptimized and can cause rendering lag
- Open
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MC-262470 Cauldron models are very unoptimized, causing render lag
- Open
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MC-262527 Item frame models are quite unoptimized
- Open
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MC-262641 Chorus flower models are incredibly unoptimized and cause serious rendering lag
- Open
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MC-262689 Hanging mangrove propagule models are comically unoptimized
- Open
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MC-250246 Moving in mangrove swamps FPS/TPS drop below normal forests
- Reopened
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MC-258382 Huge FPS drop in areas with a lot of dragon heads and piglin heads
- Resolved
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MC-260823 Banners with multiple pattern layers can affect rendering performance
- Resolved
- testing discovered
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MC-252691 Player spawns on a bedrock layer when the world is first created as a SuperFlat world with non-full blocks on the surface
- Resolved