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Bug
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Resolution: Works As Intended
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None
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22w19a
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None
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Confirmed
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(Unassigned)
Even if the warden spawn fails after triggering a sculk shrieker, the warden's listening_angry sound will still play either one or multiple times at once (on instances such as a large narrow area). This doesn't happen when doWardenSpawning is set to false, which i think is the correct behavior as per MC-250319.
Expected result
When a warden spawn fails from a shrieker, no warden sounds would be played.
Observed result
The warden's listening_angry sound is played (may play multiple times), even if no warden is spawned.
How to reproduce
- Place a shrieker high up in the air, with "can_summon" set to true.
- Trigger the shrieker a few times.
- On the fourth attempt, the warden will try to spawn.
- If the spawn fails, the warden sound is produced.