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Bug
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Resolution: Duplicate
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None
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1.18.2
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None
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𝐉𝐚𝐯𝐚 𝐄𝐧𝐯𝐢𝐫𝐨𝐧𝐦𝐞𝐧𝐭:
OpenJDK Runtime Environment Temurin-17.0.2+8 (17.0.2+8) (build 17.0.2+8)
𝐉𝐕𝐌 𝐀𝐫𝐠𝐮𝐦𝐞𝐧𝐭𝐬:
-Xms4G -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseShenandoahGC -XX:+AlwaysPreTouch
𝐒𝐩𝐞𝐜𝐬:
OS Name: Microsoft Windows 11 Pro
Version: 10.0.22000 Build 22000
OS Manufacturer: Microsoft Corporation
System Manufacturer: MicroElectronics
System Model: B743
System Type: x64-based PC
System SKU: 984096
Processor: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 3601 Mhz, 8 Core(s), 8 Logical Processor(s)
BIOS Version/Date: American Megatrends Inc. P1.10A, 9/11/2019
SMBIOS Version: 3.1
Embedded Controller Version: 255.255
BIOS Mode: UEFI
BaseBoard Manufacturer: ASRock
BaseBoard Product: Z390 Phantom Gaming 4S/ac
Platform Role: Desktop
Hardware Abstraction Layer: Version = "10.0.22000.1"
Installed Physical Memory (RAM): 16.0 GB
Total Virtual Memory: 30.9 GB
Page File Space: 15.0 GB
Graphics Processing Unit: NVIDIA GeForce GTX 760
Adapter Type: NVIDIA GeForce GTX 760, NVIDIA compatible
Adapter RAM: (2,147,483,648) bytes
Driver VersionL 30.0.14.7212
𝐃𝐢𝐬𝐩𝐥𝐚𝐲 𝐒𝐩𝐞𝐜𝐬:
Display 1: VG248
Desktop mode: 1920 x 1080, 144 Hz
Bit depth: 8-bit
Color format: RGB
Color space: Standard dynamic range (SDR)
Display 2: DELL P2213
Desktop mode: 1680 x 1050, 59.95 Hz
Bit depth: 8-bit
Color format: RBG
Color space: Standard dynamic range (SDR)𝐉𝐚𝐯𝐚 𝐄𝐧𝐯𝐢𝐫𝐨𝐧𝐦𝐞𝐧𝐭: OpenJDK Runtime Environment Temurin-17.0.2+8 (17.0.2+8) (build 17.0.2+8) 𝐉𝐕𝐌 𝐀𝐫𝐠𝐮𝐦𝐞𝐧𝐭𝐬: -Xms4G -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseShenandoahGC -XX:+AlwaysPreTouch 𝐒𝐩𝐞𝐜𝐬: OS Name: Microsoft Windows 11 Pro Version: 10.0.22000 Build 22000 OS Manufacturer: Microsoft Corporation System Manufacturer: MicroElectronics System Model: B743 System Type: x64-based PC System SKU: 984096 Processor: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 3601 Mhz, 8 Core(s), 8 Logical Processor(s) BIOS Version/Date: American Megatrends Inc. P1.10A, 9/11/2019 SMBIOS Version: 3.1 Embedded Controller Version: 255.255 BIOS Mode: UEFI BaseBoard Manufacturer: ASRock BaseBoard Product: Z390 Phantom Gaming 4S/ac Platform Role: Desktop Hardware Abstraction Layer: Version = "10.0.22000.1" Installed Physical Memory (RAM): 16.0 GB Total Virtual Memory: 30.9 GB Page File Space: 15.0 GB Graphics Processing Unit: NVIDIA GeForce GTX 760 Adapter Type: NVIDIA GeForce GTX 760, NVIDIA compatible Adapter RAM: (2,147,483,648) bytes Driver VersionL 30.0.14.7212 𝐃𝐢𝐬𝐩𝐥𝐚𝐲 𝐒𝐩𝐞𝐜𝐬: Display 1: VG248 Desktop mode: 1920 x 1080, 144 Hz Bit depth: 8-bit Color format: RGB Color space: Standard dynamic range (SDR) Display 2: DELL P2213 Desktop mode: 1680 x 1050, 59.95 Hz Bit depth: 8-bit Color format: RBG Color space: Standard dynamic range (SDR)
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Unconfirmed
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(Unassigned)
This has been occurring for 3 years, and I wasn't able to get a crash report until a few months ago. The game will randomly crash after 10 minutes to an hour. It'll usually crash if something happens. If I throw an ender earl, that could crash my game. If someone where to hit me, crash. If something happened out of my range (if someone swapped their offhand), crash. Really any sort of action or piece of code that the game would run, there's a chance that it'll cause my game to crash. I'm very used to it by this point, but it gets very annoying sometimes, especially if it's always a small amount of time.
Usually I'll be playing the game normally, and all of the sudden, my game will freeze. Then after 2-4 seconds, the game will randomly close. Before it would spit out a random exit code without any crash log (for example: Process crashed with exit code -161782456). The number was always a random negative number, and looking it up would lead to a dead end. What's interesting is that on older versions (which I can confirm that 1.8.9 is one of the versions), the game will turn black, and every 5 seconds you will hear all of the sounds that were played during the lag spike all at once. It'll stop responding again for 5 seconds, and you will hear it again. During the 5 seconds before the lag spike would finish, the game would immediately stop responding during those pauses. I know that it's not really relevant here since that's an older version of minecraft, but I feel like it was worth mentioning since it's some extra info on the issue. Also, the crashes are 40% more common on modded clients in comparison to vanilla for whatever reason. Even if fabric is the only thing that's installed, the rate of crashes still stays the same. I've also attempted using the exact same profile on a virtual machine, and the game never crashed a single time for the 2 hours I played on it. I did a ton of research on the issue, but there was nothing on the internet for something like this, so the only place I could go to was here.
Like I've said, on modded clients it's more common for it to happen. I have attached a video of a time where the game would randomly crash on a modded client to showcase what happens. The same exact result occurs on vanilla as well, so it doesn't really matter if its modded in this case.
https://img.guildedcdn.com/MediaChannelUpload/3f4be4a3e84c14623a7f1730864a10bd-Full.mp4?w=960&h=488
(also attatched to this post)
The next video is the same thing, but on an older version. Like I said before, on versions such as 1.8.9, it acts entirely differently:
https://img.guildedcdn.com/MediaChannelUpload/b477c6e022ddb3d07897ce573f3977b5-Full.mp4?w=960&h=488
(also attatched to this post)
- duplicates
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MC-117881 Crash in nvidia library "nvoglv64.dll"
- Resolved