Attempting to use /tp or /teleport on armor stands seems to result in a visual desync in which the armor stand entity moves to the desired coordinates, but renders to the client as though it has only moved a fraction of the distance.
Attached are two videos which demonstrate the phenomenon, and one using identical commands in 1.18.2 for comparison.
Steps to reproduce:
Any command that teleports the armor stand should be sufficient with enough repetition. I recommend running
/execute as @e[type=armor_stand,limit=1,sort=nearest] at @s run tp @s ~ ~ ~1
a few times, and then attempting to break the armor stand.
- relates to
-
MC-250460 The rendering of players is delayed for others
- Resolved