Attempting to use /tp or /teleport on armor stands seems to result in a visual desync in which the armor stand entity moves to the desired coordinates, but renders to the client as though it has only moved a fraction of the distance.
Attached are two videos which demonstrate the phenomenon, and one using identical commands in 1.18.2 for comparison.
Steps to reproduce:
Any command that teleports the armor stand should be sufficient with enough repetition. I recommend running
a few times, and then attempting to break the armor stand.