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Bug
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Resolution: Awaiting Response
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None
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22w13a
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None
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Unconfirmed
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(Unassigned)
Some entities will create vibrations at the wrong location if they are teleported to a different dimension and get killed in the same tick.
The incomplete list of these entities includes markers, armour stands, and area effect clouds.
Reproduce:
- Download and enable the attached datapack in your world
- Place a sculk sensor down in the overworld
- Summon a marker entity (/summon marker) nearby
- Run execute as @e[type=marker,limit=1,sort=nearest] run function foo:teleport_to_overworld_and_kill
- Observe that no vibrations are produced
- Run execute as @e[type=marker,limit=1,sort=nearest] run function foo:teleport_to_the_end_and_kill
- Observe that a vibration was produced where the marker previously was, despite it having been teleported to the end. This should not happen.
- Try both these commands with other entities not listed above (such as a pig) and observe that neither commands produce vibrations
Note that the functions foo:teleport_to_overworld_and_kill and foo:teleport_to_the_end_and_kill differ only by what dimension the teleport command is executed in.