Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-249898

Sometimes entities create vibrations at the wrong location when they die

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 22w13a
    • None
    • Unconfirmed
    • (Unassigned)

      Some entities will create vibrations at the wrong location if they are teleported to a different dimension and get killed in the same tick.

      The incomplete list of these entities includes markers, armour stands, and area effect clouds.

      Reproduce:

      • Download and enable the attached datapack in your world
      • Place a sculk sensor down in the overworld
      • Summon a marker entity (/summon marker) nearby
      • Run execute as @e[type=marker,limit=1,sort=nearest] run function foo:teleport_to_overworld_and_kill
        • Observe that no vibrations are produced
      • Run execute as @e[type=marker,limit=1,sort=nearest] run function foo:teleport_to_the_end_and_kill
        • Observe that a vibration was produced where the marker previously was, despite it having been teleported to the end. This should not happen.

       

      • Try both these commands with other entities not listed above (such as a pig) and observe that neither commands produce vibrations

       

      Note that the functions foo:teleport_to_overworld_and_kill and foo:teleport_to_the_end_and_kill differ only by what dimension the teleport command is executed in.

            Unassigned Unassigned
            Deoxyribonucleic Evans DorkOrc
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: