Entities such as markers and area_effect_clouds cause vibrations when killed. However, they should not because they do not create sound and are often used by datapack developers and map makers for stuff like tracking and raycasting (especially markers). This creates problems for datapack developers. Other entities include armor_stands and items
The current workaround is to teleport the entity away (must be in the same dimension because of
MC-249898), then kill the entity.
- Place down a sculk sensor
- Summon a marker closeby (/summon marker)
- Kill the marker (/kill @e[type=marker,limit=1,sort=nearest])
- Observe that a vibration is created which travels from the location of the marker to the sculk sensor.
MC-220397 Many non-living entities being killed with /kill triggers the sculk sensor