Found while testing MC-248688. Very closely relates to MC-248684 and MC-244190 - in the latter's case it appears to be effectively the same issue in that it was only resolved for most entities and was not for falling blocks. Also relates to MC-248682
The bug
Fog starts to occlude falling blocks far earlier than it does normal blocks and entities, especially vertically - it appears to still use the spherical fog rather than the updated cylindrical fog.
How to reproduce
- Create a tower of gravity-affected blocks whose fall can be remotely triggered
- Travel far enough away from the setup such that it is close to being obscured by fog, but not quite (low render distance recommended)
- Make the tower fall
Expected results
Falling block entities would be fogged in the same way as actual blocks.
Actual results
The falling block entities appear to get fogged far earlier than the normal blocks do.
- discovered while testing
-
MC-248688 Falling translucent blocks aren't affected by fog correctly
- Open
- is duplicated by
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MC-261337 [DUPLICATE] Falling blocks can be seen further through fog than blocks
- Resolved
- relates to
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MC-248682 Translucent blocks moved by pistons aren't affected by fog correctly
- Open
-
MC-248684 Fog on moving pistons happens too early
- Open
-
MC-244190 Entity fog doesn't match the fog of blocks around them
- Resolved
-
MC-264821 The fog on armor worn by entities occurs too early
- Resolved
-
MC-152382 End gateways and end portals don't fade away with render distance fog
- Open
-
MC-253991 Entities still render despite blocks being faded out
- Open