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Bug
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Resolution: Unresolved
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None
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1.18.1, 22w06a, 1.18.2, 1.19, 1.19.2, 1.19.4, 1.20.1, 1.20.2, 23w42a, 23w43b, 1.20.4, 24w13a, 1.21.1, 24w36a, 1.21.2 Pre-Release 3
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None
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Confirmed
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Mob behaviour, Networking
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Low
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Platform
When a villager is rotated (not a y rotation of 0), and gets cured, they don't appear to be facing the right direction.
Steps to reproduce:
summon zombie_villager ~ ~ ~ {NoAI:1b,Rotation:[90.0f,0.0f]}
data merge entity @e[type=zombie_villager,sort=nearest,limit=1] {ConversionTime:1}
- Observe villager appearing to be rotated to y rotation 0.
data get entity @e[type=villager,sort=nearest,limit=1] Rotation
- Observe it has the value [90.0f,0.0f]
- Let a zombie zombify it again.
data get entity @e[type=zombie_villager,sort=nearest,limit=1] Rotation
- Observe it has the value [90.0f,0.0f] but is still visually rotated to y rotation 0.
Affected conversions:
- villager -> zombie villager
- zombie villager -> villager
- husk -> zombie
- zombie -> drowned
- skeleton -> stray
- hoglin -> zoglin
- piglin -> zombified piglin
- piglin brute -> zombified piglin
- villager -> witch
- villager -> zombified piglin
- mooshroom -> cow
- tadpole -> frog
- slime -> smaller slime (random rotation, only can be observed via NoAI)
- magma cube-> smaller magma cube (random rotation, only can be observed via NoAI)