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  1. Minecraft: Java Edition
  2. MC-248587

Mobs converting to other mobs desync rotation with client

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.1, 22w06a, 1.18.2, 1.19, 1.19.2, 1.19.4, 1.20.1, 1.20.2, 23w42a, 23w43b, 1.20.4
    • None
    • Confirmed
    • Mob behaviour, Networking
    • Low
    • Platform

      When a villager is rotated (not a y rotation of 0), and gets cured, they don't appear to be facing the right direction.

      Steps to reproduce:

      1. summon zombie_villager ~ ~ ~ {NoAI:1b,Rotation:[90.0f,0.0f]}
      2. data merge entity @e[type=zombie_villager,sort=nearest,limit=1] {ConversionTime:1}
      3. Observe villager appearing to be rotated to y rotation 0.
      4. data get entity @e[type=villager,sort=nearest,limit=1] Rotation
      5. Observe it has the value [90.0f,0.0f]
      6. Let a zombie zombify it again.
      7. data get entity @e[type=zombie_villager,sort=nearest,limit=1] Rotation
      8. Observe it has the value [90.0f,0.0f] but is still visually rotated to y rotation 0.

      Affected conversions:

      • villager -> zombie villager
      • zombie villager -> villager
      • husk -> zombie
      • zombie -> drowned
      • skeleton -> stray
      • hoglin -> zoglin
      • piglin -> zombified piglin
      • piglin brute -> zombified piglin
      • villager -> witch
      • villager -> zombified piglin
      • mooshroom -> cow
      • tadpole -> frog
      • slime -> smaller slime (random rotation, only can be observed via NoAI)
      • magma cube-> smaller magma cube (random rotation, only can be observed via NoAI)

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        2. 2022-02-12_15.02.01.png
          2022-02-12_15.02.01.png
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        3. MC-248587.mp4
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            Unassigned Unassigned
            jirauser71590 user-f2760 (Inactive)
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              Created:
              Updated:
              CHK: