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  1. Minecraft: Java Edition
  2. MC-241887

Renderer considers ungenerated chunks as obstructing causing flickering when generating terrain quickly

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.18 Pre-release 4
    • None
    • macOS Monterey, launcher bundled java (17), 8GB ram, core i5-7360U with intel iris pro 640.
    • Unconfirmed
    • (Unassigned)

      The game renderer/chunk culler is treating fully un-generated chunks (along their whole height) as occluders of other chunks. This causes a lot of flickering when flying in creative towards a direction due to leaving the generated area but then re-entering it when the chunk you are in generated.

      I believe this also causes the rendering issue where a non-generated chunk is hiding a stripe of chunks behind causing stripes of terrain not to be rendered. This issue is seen in the last screenshot where I am standing in front of a non generated chunk but a stripe of chunks is culled behind. Moving around the ungenerated chunk reveals the culled chunks

        1. 2021-11-18_18.58.16.png
          521 kB
          ZtereoHYPE
        2. Screenshot 2021-11-18 at 18.32.14.mp4
          1.52 MB
          ZtereoHYPE
        3. Screenshot 2021-11-18 at 18.41.24.mp4
          1.31 MB
          ZtereoHYPE

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            ZtereoHYPE ZtereoHYPE
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              Created:
              Updated:
              Resolved: