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Bug
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Resolution: Duplicate
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None
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1.18 Pre-release 4
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None
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macOS Monterey, launcher bundled java (17), 8GB ram, core i5-7360U with intel iris pro 640.
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Unconfirmed
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(Unassigned)
The game renderer/chunk culler is treating fully un-generated chunks (along their whole height) as occluders of other chunks. This causes a lot of flickering when flying in creative towards a direction due to leaving the generated area but then re-entering it when the chunk you are in generated.
I believe this also causes the rendering issue where a non-generated chunk is hiding a stripe of chunks behind causing stripes of terrain not to be rendered. This issue is seen in the last screenshot where I am standing in front of a non generated chunk but a stripe of chunks is culled behind. Moving around the ungenerated chunk reveals the culled chunks
- duplicates
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MC-238823 Culling seems to at times fail in 21w37a+
- Open