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Bug
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Resolution: Fixed
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1.18 Pre-release 1
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None
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Confirmed
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Crash
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Very Important
The bug
The game may occasionally crash when loading new chunks in an upgraded world.
Stack trace
Description: Feature placement java.lang.NullPointerException: Cannot invoke "ddm.a(cao, cps, java.util.Random, gh)" because the return value of "java.util.function.Supplier.get()" is null at dbi.a(SourceFile:75) at dem.a(SourceFile:88) at dem.a(SourceFile:84) at dev.a(SourceFile:62) at cps.a(SourceFile:259) at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) at cps.a(SourceFile:258) at cpu.c(SourceFile:134) at cpu.a(SourceFile:274) at acp.a(SourceFile:627) at com.mojang.datafixers.util.Either$Left.map(Either.java:38) at acp.a(SourceFile:621) at java.base/java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1146) at java.base/java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:478) at acr.b(SourceFile:58) at aud.g(SourceFile:91) at aud.a(SourceFile:146) at aud.run(SourceFile:102) at java.base/java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1434) at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:295) at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183)
- is duplicated by
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MC-241190 Crash after using nether portal back to overworld
- Resolved
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MC-241200 world crash in some areas near new 1.18 chunk when updating
- Resolved
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MC-241203 Constant Crashes
- Resolved
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MC-241251 Crash during feature placement
- Resolved
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MC-241253 its a weird crash
- Resolved
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MC-241271 Well, when approaching a pillager base, the game straight up crashes. Have tried it twice now, same area it does it in, pretty far from it, game is running extremely smoothly, and than bam. Crashes as u get close
- Resolved
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MC-241282 Game crashed while flying in spectator
- Resolved
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MC-241285 Game Crash
- Resolved
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MC-241302 Entering a specific chunk crashes my game and deletes items created / used between autosave.
- Resolved
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MC-241330 Game crashing
- Resolved
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MC-241337 Game crashes consistently when approaching a cave
- Resolved
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MC-241378 Village generation crashes the game
- Resolved
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MC-241426 keep crashing when surfing at the sea, downgrade to 1.17.1, get stuck and dead
- Resolved
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MC-241429 [1.18 Pre-Release-1] World Crashes with "Cannot invoke "ddm.a(cao, cps, java.util.Random, gh)" when attempting to save a chunk during generation
- Resolved
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MC-241456 Uh... Did I do that?
- Resolved
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MC-241466 server closed and automatically crashes
- Resolved
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MC-241512 the game can crash after traveling too far into new chunks.
- Resolved
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MC-241528 Game crashes when another player joins LAN world
- Resolved
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MC-241530 My world is crashing in the same location every time.
- Resolved
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MC-241557 Game crashes when entering a certain chunk
- Resolved
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MC-241656 increased number of game crashes
- Resolved
- relates to
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MC-237275 Game crashed when creating a single biome world with a custom biome / java.lang.NullPointerException: Cannot invoke "bze.a()" because the return value of "bzg.a(int, int, int)" is null
- Resolved