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Bug
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Resolution: Unresolved
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None
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21w43a, 1.18 Pre-release 1, 1.18 Pre-release 4, 1.18 Release Candidate 3, 1.18, 1.18.1, 1.21.1, 24w36a
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None
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Operating system: Windows 10 21H1
Java version: 16.0.1
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Confirmed
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Datafixer
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Low
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Platform
After converting a 1.17.1 world to a 21w43a world, if a ocean monument is generated in the area where the old and new world generation smooth out, a large gap is generated around it.
In 1.17.1:
- Set render distance to 12 chunks
- Generate a world using seed 1011466919414022920
- Teleport using /tp -30 100 224
- These coordinates are exactly 14 chunks away from the center of where the ocean monument is going to generate in 21w43a
- Wait until all chunks around the player have been generated
In 21w43a:
- Load the world just generated in 1.17.1 (or download and load 1.17.1 world.zip)
- Teleport using /tp -256 64 224
- A new ocean monument will be generated at the exact area where the old and new world generation merges, leaving behind a large gap in and under the terrain
If we generate a new world in 21w43a using the same seed the ocean monument looks like this:
- is duplicated by
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MC-241308 Ocean monuments can generate in / extend to improper biomes after upgrading an old world
- Resolved
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MC-241503 Ocean Monument Generation Bugged
- Resolved
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MC-244963 misplaced ocean monument
- Resolved
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MCL-19947 Ocean monument spawning underground
- Resolved
- relates to
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MC-237145 Ocean monuments can cause nearby terrain to be harshly cut off
- Open