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Bug
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Resolution: Unresolved
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None
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21w40a, 21w41a, 21w42a, 21w43a, 21w44a, 1.18 Pre-release 1, 1.18 Pre-release 2, 1.18 Pre-release 4, 1.18 Pre-release 5, 1.18 Pre-release 6, 1.18 Pre-release 7, 1.18 Pre-release 8, 1.18 Release Candidate 1, 1.18, 1.18.1 Release Candidate 1, 1.18.1 Release Candidate 2, 1.18.1, 22w03a, 1.18.2, 22w11a, 22w12a, 22w14a, 22w19a, 1.19.1, 1.19.2, 23w05a, 1.19.4 Pre-release 3, 1.19.4, 23w14a, 1.20, 1.20.1 Release Candidate 1, 1.20.1, 1.21
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None
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Confirmed
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Rendering
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Normal
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Platform
Minecraft_ 21w40a - Singleplayer 2021-10-12 17-03-46.mp4
21w37a introduced new culling but this incorrectly filters chunks in a certain scenario as seen in the video above. Looks like "inverse" culling. This happens when not all chunks are loaded or when near the edge of currently loaded chunks. You can reproduce by flying quick, spectator mode and scrolling to increase speed makes this easier to reproduce, but this also happens in creative.
- is duplicated by
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MC-241887 Renderer considers ungenerated chunks as obstructing causing flickering when generating terrain quickly
- Resolved
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MC-242401 Chunk loading is behaving weirdly
- Resolved
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MC-249055 When a player is moving quickly through the world (either with elytra or in spectator) chunks around an arbitrary rotation point will unload
- Resolved
- relates to
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MC-255750 Occlusion culling occasionally fails to identify chunks that should be visible resulting in them not being rendered
- Reopened
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MC-261495 Loaded chunks sometimes don't render for a while
- Resolved
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MC-239031 Glitchy chunk rendering persists since 21w41a
- Resolved
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MC-239436 Broken culling in very long caves
- Resolved