-
Bug
-
Resolution: Fixed
-
1.17.1, 21w40a, 1.18 Pre-release 1, 1.18, 1.18.1, 22w03a, 22w06a, 22w07a, 1.19, 1.19.1, 1.19.2, 1.19.3
-
None
-
Confirmed
-
Networking, Sound
The Bug:
The minecraft:entity.player.hurt_on_fire sound is not consistently heard by other players.
Please note that this is different from MC-227062. MC-227062 states that hurt sounds cannot be heard if death sounds are played simultaneously, while this issue happens only with the minecraft:entity.player.hurt_on_fire sound, regardless of whether death sounds are played at the same time or not.
Steps to Reproduce:
- Have two players connected to the same LAN / multiplayer world.
- Label the two players "Player A" and "Player B".
- Disable all sounds for "Player A".
- Have "Player A" enter some fire and have "Player B" stand nearby.
- Get "Player B" to listen closely.
- Take note as to whether or not the minecraft:entity.player.hurt_on_fire sound is consistently heard by other players.
Observed Behavior:
The minecraft:entity.player.hurt_on_fire sound is not consistently heard by other players. Sometimes it can be heard and other times it can't.
Expected Behavior:
The minecraft:entity.player.hurt_on_fire sound would be consistently heard by other players. It should be heard at all times for all players.
- relates to
-
MC-227062 Several hurt sounds cannot be heard by other players if death sounds are played simultaneously
- Open