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  1. Minecraft: Java Edition
  2. MC-21331

Horse spawners crash with properly configured SpawnData.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.6.1
    • OS: Windows 7 (ver 6.1, arch x86)
      Java: 1.7.0_25 (by Oracle Corporation)
      Launcher: 1.0.8 (bootstrap 4)
      Minecraft: 1.6.1 (updated Tue Jul 02 13:27:58 EDT 2013)
    • Unconfirmed
    • Creative

      *What I expected to happen was...:
      Horses should spawn.

      *What actually happened was...:
      Minecraft crashed.

      Minecraft crashes on approaching a horse spawner with the SpawnData or SpawnPotentials NBT tags attached. This spawner did NOT have ActiveEffects NBT tags on it. (And therefore does not duplicate MC-16191) and had a properly configured SpawnData tag containing an auxiliary Id tag. (And therefore does not duplicate MC-16257) (also tested with only the original EntityId tag on the spawner)

      Steps to Reproduce:
      1. Create a spawner for EntityHorse
      2. Add the SpawnData NBT tag.
      3. Paste in data from a valid horse entity.
      4. Load the chunk containing said spawner.

      To the mod that reads this: Please include a list of all bugs you feel this duplicates, as I'm fairly sure this is a unique issue that needs to be addressed within the code.

        1. crash-2013-07-03_02.04.42-client.txt
          3 kB
          J Robb
        2. MinecraftClient.log
          536 kB
          J Robb
        3. r.0.0.mca
          1.31 MB
          J Robb

            Unassigned Unassigned
            Firebastard J Robb
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              Created:
              Updated:
              Resolved: