Affects Version/s: Minecraft 1.6.1
Fix Version/s: None
Environment:OS: Windows 7 (ver 6.1, arch x86)
Java: 1.7.0_25 (by Oracle Corporation)
Launcher: 1.0.8 (bootstrap 4)
Minecraft: 1.6.1 (updated Tue Jul 02 13:27:58 EDT 2013)
*What I expected to happen was...:
Horses should spawn.
*What actually happened was...:
Minecraft crashes on approaching a horse spawner with the SpawnData or SpawnPotentials NBT tags attached. This spawner did NOT have ActiveEffects NBT tags on it. (And therefore does not duplicate
MC-16191) and had a properly configured SpawnData tag containing an auxiliary Id tag. (And therefore does not duplicate MC-16257) (also tested with only the original EntityId tag on the spawner)
Steps to Reproduce:
1. Create a spawner for EntityHorse
2. Add the SpawnData NBT tag.
3. Paste in data from a valid horse entity.
4. Load the chunk containing said spawner.
To the mod that reads this: Please include a list of all bugs you feel this duplicates, as I'm fairly sure this is a unique issue that needs to be addressed within the code.