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  1. Minecraft: Java Edition
  2. MC-21331

Horse spawners crash with properly configured SpawnData.

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.6.1
    • Fix Version/s: None
    • Labels:
    • Environment:

      OS: Windows 7 (ver 6.1, arch x86)
      Java: 1.7.0_25 (by Oracle Corporation)
      Launcher: 1.0.8 (bootstrap 4)
      Minecraft: 1.6.1 (updated Tue Jul 02 13:27:58 EDT 2013)

    • Confirmation Status:
      Unconfirmed
    • Game Mode:
      Creative

      Description

      *What I expected to happen was...:
      Horses should spawn.

      *What actually happened was...:
      Minecraft crashed.

      Minecraft crashes on approaching a horse spawner with the SpawnData or SpawnPotentials NBT tags attached. This spawner did NOT have ActiveEffects NBT tags on it. (And therefore does not duplicate MC-16191) and had a properly configured SpawnData tag containing an auxiliary Id tag. (And therefore does not duplicate MC-16257) (also tested with only the original EntityId tag on the spawner)

      Steps to Reproduce:
      1. Create a spawner for EntityHorse
      2. Add the SpawnData NBT tag.
      3. Paste in data from a valid horse entity.
      4. Load the chunk containing said spawner.

      To the mod that reads this: Please include a list of all bugs you feel this duplicates, as I'm fairly sure this is a unique issue that needs to be addressed within the code.

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              • Assignee:
                Unassigned
                Reporter:
                Firebastard J Robb
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                Dates

                • Created:
                  Updated:
                  Resolved: