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Bug
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Resolution: Duplicate
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None
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1.16.5
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None
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Windows 10, Open to LAN, Windows 10
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Unconfirmed
I am playing a LAN world with someone, and they've been killed twice by a witch. Both times, they had the Slowness effect when they died, and the navy particles that appear while under a potion's effects linger after their death.
Steps to Reproduce:
1. Open up a non-cheat standard world to LAN.
2. Have someone else join.
3. Have said person get hit by a potion of Slowness from a witch.
4. Have said person die to same witch "with magic" death note.
5. When affected player respawns, they will see navy swirl particles, as if they were affected by a potion of Slowness, appear on their HUD.
They will not have the Slowness effect.
Only the afflicted player will be able to see the particles.
- duplicates
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MC-108707 Potion effects, particles, and fire animations persist client-side after death in server environments
- Resolved