A few hours ago I filed MC-210408, which detailed an issue with /spawnpoint in regards to coordinates that are out of bounds. Turns out /setworldspawn is also affected by a similar issue. If a player sets the world border out of bounds, the game will instantly crash.
To reproduce it, all you have to do is do /setworldspawn ~3000000000 ~ ~ in-game.
- duplicates
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MC-210408 /spawnpoint allows players to set their spawnpoint to out-of-bounds coordinates, which crashes the game when trying to respawn
- Resolved