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Bug
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Resolution: Fixed
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20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w10a, 21w14a, 21w15a, 21w17a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Release Candidate 1, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w38a, 1.18, 1.18.1, 1.18.2, 22w14a
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Confirmed
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Game Events
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Low
The Bug:
Sculk sensors are not activated upon armor on entities breaking.
Steps to Reproduce:
- Place down a sculk sensor and set the time to "day".
- Summon a zombie wearing some armor that is almost broken.
/summon minecraft:zombie ~ ~ ~ {NoAI:1b,ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b,tag:{Damage:406}}]}
- Wait for the helmet that it's wearing to break.
- Take note as to whether or not sculk sensors are activated upon armor on entities breaking.
Observed Behavior:
Sculk sensors are not activated upon armor on entities breaking.
Expected Behavior:
Sculk sensors would be activated upon armor on entities breaking.
- discovered while testing
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MC-171476 "Netherite effects" do not apply to netherite helmets worn by undead mobs, causing the helmet to "burn" in the daylight
- Open