-
Bug
-
Resolution: Duplicate
-
None
-
1.16.4
-
None
-
Windows 10, Java version 8 update 261
-
Unconfirmed
-
(Unassigned)
I am building a line of 16 dispensers, attempting to activate the first with a specific setup while a line of 15 redstone dust powers the rest. The setup I am using is shown below in "Setup_one.png", though this issue also occurs with the arrangement shown in "Setup_two.png" (only difference being the dust behind the dispenser being removed). The first time the repeater is powered, all 16 dispensers drop water as expected (as shown in "Activates_First_Time.png"), though subsequent activations fail to power the first dispenser (or at least to dispense the bucket - as shown in "No_Longer_Activates.png").
I also tried replacing the dispensers with pistons to test if this was a powering issue, and the piston in place of the first dispenser did continue to extend with subsequent activations. It could have something to do with quasi-connectivity or something? (I have never understood quasi-connectivity and never will, so I have no idea)
Steps to reproduce:
- Create setup shown in "Setup_one.png" (only first two dispensers are necessary to reproduce the issue)
- Power the repeater, such as with the lever shown
- Unpower the repeater by switching the lever off
- Power the repeater again by switching the lever on
Expecterd result:
- Water is dispensed from all dispensers
- Water is picked up by all dispensers
OR
- Water is dispensed by all but the first dispenser
- Water is picked up by all but the first dispenser
Actual result:
- Water is dispensed by all dispensers
- Water is picked up by all but the first dispenser
Additional information:
Repeated activations will not cause the first dispenser to pick up its water, so the source block it first dispensed will remain there forever. However, I did find that this can be reset by removing the redstone dust (shown in "figure_1.png") and then putting it back (shown in "figure_2.png"). It will then allow the dispenser to activate once (shown in "figure_3.png") but will not cause it to be activated any more times afterward.
By removing the line of dust that powers the rest of the dispensers (shown in "figure_4.png"), the first and second dispensers will be able to activate every time the repeater is powered (shown in "figure_5.png" and "figure_6.png"), suggesting that this redstone line has something to do with the issue.
Additionally, while it seems this result can be replicated with both of the setups shown in "Setup_one.png" and "Setup_two.png", the first time the dispensers are activated in Setup_two, the first dispenser will activate at a short delay to the other 15. The interesting part about this is that I had assumed the first dispenser would not activate at all in this setup.
- duplicates
-
MC-108 Droppers, Dispensers and Pistons activate when blocks are providing power diagonally or two blocks above
- Resolved