Zombie infecting a villager sound plays from too far away. I expected it to be like the same maximum distance for a villager death sound, but it plays from even 20 blocks.
Steps to Reproduce:
- Spawn a villager encased in blocks (with a bit of room to move)
- Spawn a zombie next to the villager
- Move yourself ~20 blocks away from both entities
Expected Result:
The infection sound would either not play at all or would be quieter because of how far the player is.
Observed Behavior:
The sound plays at full volume for the player.
Screenshots/Videos:
Notes:
Related to other sound distance issues:
MC-270336 MC-177741 MC-249410 MC-250933