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  1. Minecraft: Java Edition
  2. MC-148098

TNT and bell sounds don't drop in volume over distance, instead aren't played when the player is too far

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Details

    • Bug
    • Status: Open
    • Resolution: Unresolved
    • Minecraft 1.14 Pre-Release 2, Minecraft 1.14 Pre-Release 3, Minecraft 1.14 Pre-Release 4, Minecraft 1.14 Pre-Release 5, Minecraft 1.14, Minecraft 1.14.1 Pre-Release 1, Minecraft 1.14.1 Pre-Release 2, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 1, Minecraft 1.14.2 Pre-Release 2, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.2 Pre-Release 4, Minecraft 1.14.2, 1.14.4, 19w36a, 1.15, 1.15.2, 20w06a, 20w21a, 1.16.3, 1.16.4, 20w46a, 20w51a, 21w16a
    • None
    • None
    • Confirmed
    • Sound

    Description

      The bug

      Bell rings and explosions are played at a fixed full volume a in 32 block radius. After leaving the radius, already playing bell sounds will complete, while new sounds won't start playing.

      For explosions - they do have a falloff, although only for a few blocks outside the 32 block radius.

      Other sounds work as intended.

      How to reproduce

      1. Have a dispenser fire arrows at a bell
      2. Start walking away
        You will notice that the sound is heard as if it's right next to you, before the sounds will stop as if the contraption was turned off

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              Unassigned Unassigned
              MTD MetoolDaddy
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              12 Vote for this issue
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              Dates

                Created:
                Updated:
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