Affects Version/s: 1.16.4
Fix Version/s: None
Environment:Linux / Mac / Windows
The client side camera movement when taking damage requires the angle of attack to correctly move, however, this seems to not be sent server side. So instead of moving correctly, the camera assumes a default value and always moves left.
This feature was existent before 1.3.1, and was never officially removed. Yet this feature doesn't work today.
This bug report is not meant as a discussion, this is a bug, and it should be resolved.
What I expected to happen was...:
When attacked, the camera moves accordingly to the attack direction.
What actually happened was...:
The camera always moves left of the player, regardless of the direction of attack.
Steps to Reproduce:
1. Start a single-player / multiplayer instance.
2. Get damage form anywhere but left of the player.
3. Tilt to the incorrect angle.