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Bug
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Resolution: Fixed
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Minecraft 1.5.2, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.3, Minecraft 13w37b, Minecraft 1.7.4, Minecraft 14w04b, Minecraft 14w07a, Minecraft 14w18a, Minecraft 1.7.10, Minecraft 14w29b, Minecraft 14w32b, Minecraft 14w34d, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w46a, Minecraft 15w47a, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 1.11.2, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 1.12 Pre-Release 6, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w50a, Minecraft 18w11a, Minecraft 1.13-pre1, Minecraft 1.14, 1.15.1, 1.15.2 Pre-release 2, 1.15.2, 20w08a, 1.16.1, 20w29a, 1.16.2, 1.19.3
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Confirmed
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Survival
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Networking, Rendering
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nighter's comment
The bug
In 1.2.5 SSP and before the little wobble to the whole viewport that occurs when you take damage used to indicate the direction the damage came from. As part of the 1.3 client/server merge, this behavior was lost.
Steps to view correct behavior
- Revert to 1.2.5 SSP and start a new creative world
- Build the contraption as shown in the image attachment below
- Fill the dispensers with arrows.
- Exit MC and use NBTExplorer to change the world to survival mode (alternatively play survival until you obtain those items or open a copy of a current world)
- Facing forward, strafe left into the left pressure plate. Arrow will hit you and the viewport will tilt to the right, simulating the head whiplash.
- Facing forward, strafe right into the right pressure plate. Arrow will hit you and the viewport will tilt to the left, simulating the head whiplash.
- Facing forward, walk into the front pressure plate. Arrow will hit you and the viewport will tilt DOWN, simulating being hit in the top of the head by something
- Facing forward, back into the rear pressure plate, Arrow will hit you and the viewport will tilt UP, simulating being hit in the back of the head and having forward whiplash.
- This seemingly "cool aesthetic" actually has real gameplay value because it indicates to fighters where incoming damage is originating from.
- Repeat all steps in latest version (no need to use NBT editors just open to lan with cheat mode to switch gamemode). Notice how the viewport will always tilt right no matter what.
Code analysis (MCP Names)
EntityLivingBase.attackedAtYaw is not synced to the client, causing an animation present in the client to not be correctly rendered.
- is duplicated by
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MC-73853 Damage wobble no longer shows direction of incoming damage
- Resolved
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MC-143964 Player's arm and camera only jerk to the left when getting hurt
- Resolved
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MC-202355 Damage screen tilt is de-synced, defaulting to tilt left
- Resolved
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MC-202616 Damage tilt always tilts to the left, and not towards the source of the damage
- Resolved
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MC-202922 camera doesn't tilt to damage
- Resolved
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MC-203260 Directional screen tilt damage indicator hasn't been working since 1.3 java edition
- Resolved
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MC-203265 Damage tilt still not working
- Resolved
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MC-203482 Screen Tilts Towards Damage doesn't work
- Resolved
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MC-203526 Incorrect attack angle communication from server to client.
- Resolved
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MC-203715 Damage tilt indicator does not work correctly
- Resolved
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MC-203742 Directional Damage Indicator
- Resolved
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MC-203760 This bug has been here since 1.3 has been released
- Resolved
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MC-203793 Directional damage indicator has not worked properly of EIGHT YEARS
- Resolved
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MC-204269 Attacked Camera Angle Tilt
- Resolved
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MC-204669 screen tilts to the left when taking damage
- Resolved
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MC-204809 Damage tilt always towards left
- Resolved
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MC-204851 Damage Tilt Indicator
- Resolved
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MC-205503 damage shake issue
- Resolved
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MC-212154 Camara tilt
- Resolved
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MC-212359 Telling the serever to send the camera the angle(PLSĀ fix this fast. It is only onle little piece of code.)
- Resolved
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MC-212835 Directional camera when hit via mob not working correctly.
- Resolved
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MC-227955 Camera does not tilt towards damage direction
- Resolved
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MC-231021 Damage Needs to be Fixed!
- Resolved
- relates to
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MC-120545 Teleportation wraps rotation angles causing first-person hand to rotate incorrectly
- Open
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MC-200474 Entities do not tilt in the direction of a killing blow upon death
- Resolved
- links to