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Bug
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Resolution: Awaiting Response
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None
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1.16.2 Release Candidate 2
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Windows 10
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Unconfirmed
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(Unassigned)
Loot tables generated directly from containers (Chests) don't pass on the entity that generated them when they are referenced by another loot table.
What I expected to happen was....
The chest I opened to pass me as the entity for conditions, and generate accordingly
What actually happened was....
No entity was passed therefore no entity condition succeeded
Steps to reproduce:
- Make a loot table with entity conditions
- Make another loot table that references it
- Run a command that sets a container with the second loot table (ex: "/setblock ~ ~ ~1 chest{LootTable:"spawners:enchanted_evoker_wand"}")
- Open the container
- → The loot generated will have missing properties (scores, selectors and other properties relying on the entity), but the referenced one works correctly