-
Bug
-
Resolution: Incomplete
-
None
-
Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.3, Minecraft 1.6.4, Minecraft 13w36a, Minecraft 13w36b, Minecraft 13w37a, Minecraft 13w37b, Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 13w39a, Minecraft 13w39b, Minecraft 1.7.2
-
Windows 7
Java 7u17
-
Confirmed
-
Creative
Assume that the player is moving at some high speed.
What I expected to happen was...:
When the /playsound command is directed at the player, the sound plays in its entirety no matter what speed the player is going.
What actually happened was...:
Some of the sounds get cut off because the player is going too fast. Knowing this, the /playsound command actually plays at a fixed point when the command is directed at a player.
Steps to Reproduce:
1. Get a redstone loop to play the sound at a fixed amount of time.
2. Fly in creative mode or use the /effect command to give the player a very high speed boost.
Note: I have attached a world with a redstone loop playing a sound of a wolf howl, which takes around 3 seconds to play in its entirety.
.
- relates to
-
MC-26358 Playsound command has positioning bugs
- Resolved