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  1. Minecraft: Java Edition
  2. MC-19630

The /playsound command only plays at a fixed point when the command is directed at a player.

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.3, Minecraft 1.6.4, Minecraft 13w36a, Minecraft 13w36b, Minecraft 13w37a, Minecraft 13w37b, Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 13w39a, Minecraft 13w39b, Minecraft 1.7.2
    • Windows 7
      Java 7u17
    • Confirmed
    • Creative

      Assume that the player is moving at some high speed.

      What I expected to happen was...:
      When the /playsound command is directed at the player, the sound plays in its entirety no matter what speed the player is going.

      What actually happened was...:
      Some of the sounds get cut off because the player is going too fast. Knowing this, the /playsound command actually plays at a fixed point when the command is directed at a player.

      Steps to Reproduce:
      1. Get a redstone loop to play the sound at a fixed amount of time.
      2. Fly in creative mode or use the /effect command to give the player a very high speed boost.

      Note: I have attached a world with a redstone loop playing a sound of a wolf howl, which takes around 3 seconds to play in its entirety.
      .

            Unassigned Unassigned
            ironknuckle Matthew Campbell
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              Created:
              Updated:
              Resolved:
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