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Bug
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Resolution: Fixed
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1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16 Pre-release 8, 1.16, 1.16.1, 20w27a, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2, 1.16.3, 1.16.4 Pre-release 2, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5, 21w05a, 21w07a, 21w08b, 21w10a, 21w11a, 21w13a, 21w15a, 21w16a, 1.17, 1.17.1 Release Candidate 2, 1.17.1, 21w39a, 21w43a, 1.18 Release Candidate 3, 1.18, 1.18.2, 1.19 Pre-release 1, 1.19.1, 1.19.3, 23w04a
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Confirmed
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Performance
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Important
Using /setblock to place a falling block in air will cause a game freeze in some circumstances.
One of these can be found in the attached world: placing a block at y<32 won't cause a freeze, on the other cases it will.
That's not the only case, i didn't find why this is happening despite different tests.
I have recorded a video showing the performance issue while executing a metric capture. Both of them can be found in the attachments.