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Bug
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Resolution: Incomplete
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None
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Snapshot 13w25c, Minecraft 1.6.2
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Microsoft Windows 8.0, JRE 7
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Unconfirmed
Extended sound effects in resource packs, (ambient music over a sound effect in my case) simply stop if other sounds are continuously played while the original sound is still playing. (eg: shooting multiple XP bottles in a row for about 15 seconds)
- is duplicated by
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MC-26927 "/playsound" for longer tracks (assuming that it is intentionally designed to play longer tracks) such as music tracks for example become cut off by an excess of other sound effects.
- Resolved