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  1. Minecraft: Java Edition
  2. MC-178771

Skeletons/strays/wither skeletons with a bow in their offhand don't use the correct animation for shooting

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 20w15a, 20w16a, 20w17a, 20w18a, 20w19a, 1.16.1, 20w28a, 20w29a, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Community Consensus
    • Category:
      Mob behaviour

      Description

      The bug

      All variants of skeletons can hold their bows with one hand when spawned with a bow in their offhand which resembles skeletons before 1.9, but still has the same AI as of today.

      How to reproduce

      1.  /summon skeleton ~ ~ ~ {HandItems:[{},{id:bow,Count:1b}]} 

        It doesn't matter what type of skeleton it is. Withered skeletons and stray skeletons also do this.

      2. Go to survival
        The hostile skeleton holds its bow with one hand, which is a homage to the old skeleton AI before 1.9, but the bow retains the loading animation.

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            Assignee:
            Unassigned Unassigned
            Reporter:
            drownedzombie01 [Helper] DrownedZombie
            Votes:
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              Dates

              Created:
              Updated:
              CHK: