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  1. Minecraft: Java Edition
  2. MC-178771

Skeletons/strays/wither skeletons with a bow in their offhand don't use the correct animation for shooting

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 20w15a, 20w16a, 20w17a, 20w18a, 20w19a, 1.16.1, 20w28a, 20w29a, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 20w49a, 20w51a, 21w03a, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w11a, 21w15a, 1.17.1, 1.18.1, 1.18.2, 22w11a, 1.19.2, 1.19.4, 23w17a, 1.20 Release Candidate 1, 1.20, 1.20.1
    • None
    • Confirmed
    • Mob behaviour

      The bug

      All variants of skeletons can hold their bows with one hand when spawned with a bow in their offhand which resembles skeletons before 1.9, but still has the same AI as of today.

      How to reproduce

      1.  /summon skeleton ~ ~ ~ {HandItems:[{},{id:bow,Count:1b}]} 

        This does not only affect skeletons however. Withered skeletons and stray skeletons are also affected.

      2. Go to survival
        The hostile skeleton holds its bow with one hand, which resembles the old skeleton AI before 1.9, but the bow retains the pulling animation.

            Unassigned Unassigned
            drownedzombie01 DrownedZombie
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            10 Vote for this issue
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              Created:
              Updated:
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