Details
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Type:
Bug
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Status: Open
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Resolution: Unresolved
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Affects Version/s: 1.15.2, 20w18a, 20w19a, 20w20a, 20w22a, 1.16 Pre-release 1, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w28a, 20w29a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4, 20w45a, 20w49a, 20w51a, 21w03a, 1.16.5 Release Candidate 1, 1.16.5, 21w07a, 21w08b
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Fix Version/s: None
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Labels:None
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Confirmation Status:Confirmed
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Category:Mob behaviour
Description
Bug description
When an illager with the Patrolling:1b tag is separated from the rest of the patrol, the tag becomes 0b. This causes them to stop patrolling and wander around aimlessly, even having the PatrolTarget tag. The illager will not resume patrolling when it regroups with the rest of the patrol.
NOTE: This bug doesn't happen in 1.14-1.14.4 and is a new issue.
To reproduce
- Summon a bunch of pillagers
/execute as @e[type=pillager] run data merge entity @s {Patrolling:1b}
/execute as @e[type=pillager] run data merge entity @s {PatrolTarget:{X:0,Y:64,Z:0}}
(or other coordinates)
- Separate the pillagers
→The pillagers lose their Patrolling:1b tag
Attachments
Issue Links
- relates to
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MC-156856 Ravager pathfinding AI becomes broken when Ravager encounters a Pillager Patrol
- Resolved