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Bug
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Resolution: Unresolved
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None
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1.15 Pre-release 1, 1.15.2, 20w14a, 1.16 Pre-release 5, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w28a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w46a, 20w48a, 20w51a, 21w03a, 1.16.5 Release Candidate 1, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w11a, 1.17 Pre-release 2, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w42a, 21w43a, 1.18 Release Candidate 1, 23w46a, 1.21 Pre-Release 2
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Confirmed
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Performance
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Low
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Platform
The bug
When the player dies, a massive lag spike occurs which makes the game very laggy and causes biomes not to "display" even if chunks are loaded.
How to reproduce
- Press Alt+F3 to display the F3 menu with the graphics
- Run the /kill command
- Look at the graph on the left and observe the sudden massive lag spike
Example
Here is an example in video: Minecraft 1.15.1 2020-01-06 20-42-33.mp4
- is duplicated by
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MC-211388 Occasional lag spike on death
- Resolved
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MC-211391 Damage sound plays twice if a lag spike occurs on death
- Resolved
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MC-242800 Respawning with some commands running causes lag
- Resolved
- relates to
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MC-263407 Setting spawnRadius to high values causes server-side lag spike, even if respawn point is set
- Open
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MC-266763 PlayerList.class cause lag spike
- Resolved
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MC-4890 Chunks re-send on death, even when nearby
- Reopened