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Bug
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Resolution: Duplicate
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None
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1.14.4
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None
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Unconfirmed
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(Unassigned)
Hello there !
With 1.12 versions (and below) we could use the playsound command like :
/playsound minecraft:music.credits master @a[r=..10] ~ ~ ~ 2 1
It plays the credits sound to players in a radius of 10blocks, like all other sounds from entity or blocks. If we move away from the relative position, the volume of the sound decrease to 0 (or minimumVolume if sent)
But i tested the same command in 1.14.4 :
/playsound minecraft:music.credits master @a[distance=..10] ~ ~ ~ 2 1
Here, it's different. As far as I go (if i'm on target of selector) i'll always hear sound as a volume of 2, even if there is no arg for minimum volume. I searched on 1.13 changelog and other issues here, i found nothing that says something about it.
Either it's the new feature of minecraft.music used on playsound (said nowhere where i searched), or it's a bug.
Thank you !
- duplicates
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MC-146721 Stereo sounds don't become quieter when the player walks away
- Resolved