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  1. Minecraft: Java Edition
  2. MC-164517

Playsound : illimited radius of credits sound

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.14.4
    • None
    • Unconfirmed
    • (Unassigned)

      Hello there !

       

      With 1.12 versions (and below) we could use the playsound command like :

      /playsound minecraft:music.credits master @a[r=..10] ~ ~ ~ 2 1

      It plays the credits sound to players in a radius of 10blocks, like all other sounds from entity or blocks. If we move away from the relative position, the volume of the sound decrease to 0 (or minimumVolume if sent)

       

      But i tested the same command in 1.14.4 :

      /playsound minecraft:music.credits master @a[distance=..10] ~ ~ ~ 2 1

      Here, it's different. As far as I go (if i'm on target of selector) i'll always hear sound as a volume of 2, even if there is no arg for minimum volume. I searched on 1.13 changelog and other issues here, i found nothing that says something about it.

       

      Either it's the new feature of minecraft.music used on playsound (said nowhere where i searched), or it's a bug.

       

      Thank you !

            Unassigned Unassigned
            cricri_21 cricri_21
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