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  1. Minecraft: Java Edition
  2. MC-146721

Stereo sounds don't become quieter when the player walks away

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Works As Intended
    • Affects Version/s: Minecraft 19w12b, Minecraft 19w13a, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, Minecraft 1.14
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Community Consensus
    • Category:
      Sound

      Description

      Mod Notice

      While we are on topic of resource packs, please make sure your custom sounds have same number of channels as vanilla ones - otherwise you may have problems with volume and position (see OpenAL specification, section 5.3.4 for reason)

      Rule of thumb: if you can move away from sound (i.e. it plays in world at certain position), keep it mono. If it's UI, background music or ambient sound it can be stereo.

      [Mojang] Bartosz Bok in this tweet

      After rewriting of the sound engine, when playing vanilla sound using /playsound command it gets quieter when the player walks away, but when playing custom sound from a resourcepack, voluming down stops working. I am attaching a video showing the problem and sounds.json

        Attachments

        1. bug.mp4
          8.27 MB
        2. sounds.json
          0.2 kB

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              Assignee:
              Unassigned Unassigned
              Reporter:
              Kalendarz2 Kalendarz2
              Votes:
              7 Vote for this issue
              Watchers:
              7 Start watching this issue

                Dates

                Created:
                Updated:
                Resolved:
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