Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-146721

Stereo sounds don't become quieter when the player walks away


    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Minecraft 19w12b, Minecraft 19w13a, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, Minecraft 1.14
    • None
    • Community Consensus
    • Sound

      Mod Notice

      While we are on topic of resource packs, please make sure your custom sounds have same number of channels as vanilla ones - otherwise you may have problems with volume and position (see OpenAL specification, section 5.3.4 for reason)

      Rule of thumb: if you can move away from sound (i.e. it plays in world at certain position), keep it mono. If it's UI, background music or ambient sound it can be stereo.

      boq in this tweet

      After rewriting of the sound engine, when playing vanilla sound using /playsound command it gets quieter when the player walks away, but when playing custom sound from a resourcepack, voluming down stops working. I am attaching a video showing the problem and sounds.json

        1. bug.mp4
          8.27 MB
        2. sounds.json
          0.2 kB

            Unassigned Unassigned
            Kalendarz2 Kalendarz2
            7 Vote for this issue
            8 Start watching this issue