-
Bug
-
Resolution: Works As Intended
-
None
-
Minecraft 19w12b, Minecraft 19w13a, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, Minecraft 1.14
-
None
-
Community Consensus
-
Sound
While we are on topic of resource packs, please make sure your custom sounds have same number of channels as vanilla ones - otherwise you may have problems with volume and position (see OpenAL specification, section 5.3.4 for reason)
Rule of thumb: if you can move away from sound (i.e. it plays in world at certain position), keep it mono. If it's UI, background music or ambient sound it can be stereo.
– boq in this tweet
After rewriting of the sound engine, when playing vanilla sound using /playsound command it gets quieter when the player walks away, but when playing custom sound from a resourcepack, voluming down stops working. I am attaching a video showing the problem and sounds.json
- is duplicated by
-
MC-147623 Source distance doesn't affect custom sounds volume
- Resolved
-
MC-148816 Sound Volume does not decrease at higher distance to jukebox (using own music added by resourcepack)
- Resolved
-
MC-149198 Custom music disc sounds do not change volume with distance
- Resolved
-
MC-149324 Sounds have unlimited radius.
- Resolved
-
MC-150905 /playsound does not fade with distance
- Resolved
-
MC-153062 Directional Audio bugs
- Resolved
-
MC-153345 Resource pack music for music discs dont go silent after leaving jukebox
- Resolved
-
MC-154409 The Audible Sphere for the playsound command is infinite
- Resolved
-
MC-156750 Sounds in resource packs are always at maximum volume
- Resolved
-
MC-157711 sounds no longer fade out when you move away from them using the /playsound command
- Resolved
-
MC-159616 Custom Resource Pack Audio not affected by proximity volume
- Resolved
-
MC-159721 Music Disc Volume (Resource Pack)
- Resolved
-
MC-164517 Playsound : illimited radius of credits sound
- Resolved
-
MC-171984 playsound with resourcepacks -> infinite hearing range
- Resolved
-
MC-172667 Jukeboxes dosent get queiter while going away from it
- Resolved
-
MC-174291 Playsound sounds to the whole world
- Resolved
-
MC-198140 "close1-6.ogg" always play at full volume on my SFX pack
- Resolved
-
MC-215286 Nether portal sound behaves strangely when using custom sounds
- Resolved
-
MC-225094 Disc music hearable from anywhere
- Resolved
-
MC-246986 Bug on sound packs - they don't take distance into account
- Resolved
-
MC-253276 Music discs changed by texture pack have an infinite range of playing
- Resolved
-
MC-262858 Custom sound in the resource pack don't fade with distance
- Resolved
-
MC-272618 Custom jukebox songs "range" error
- Resolved
-
MC-272786 No fall off sound on Custom Jukebox song
- Resolved
-
MC-277586 Some sounds played with /playsound don't respect player distance
- Resolved
- relates to
-
MC-148098 TNT explosion sounds will not lower in volume over a certain radius, and then abruptly fade out and aren't played at all at enough distance
- Open
-
MC-146297 Sounds can be heard very far away
- Resolved
-
MC-174312 Ambient sound in the nether is stereo
- Resolved