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Bug
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Resolution: Fixed
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19w39a, 19w40a, 19w41a, 19w42a, 19w44a
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None
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Confirmed
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Rendering
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Important
MC-9553 was mainly fixed, but a part of it (visible in a screenshot) still applies. As asked for in MC-9553, I'm creating a new report for it: If the drop (item entity) of ice, stained glass or some other transparent blocks are in front of a Nether portal, the portal does not render behind it and instead the blocks behind the portal are visible through the item entity. This does not affect drops of e.g. regular glass. It also affects water and beacon beams (in place of the Nether portal blocks) and held items in third person mode (in place of the drop).
- is duplicated by
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MC-162375 Issues with semi transparent blocks (Stained glass, Stained glass pane, Slime blocks, Ice)
- Resolved
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MC-162825 Translucent blocks do not render behind translucent item models
- Resolved
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MC-163035 Items with partially transparent textures won't let water render behind them
- Resolved
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MC-163104 dropped items of translucent blocks have incorrect rendering
- Resolved
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MC-163868 x-ray ?
- Resolved
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MC-163894 Honey block transparency bug
- Resolved
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MC-163940 When dropping a honey block on a honey block you can see though both honey blocks and through water. I just found this today and it may also work with the border but i havent checked.
- Resolved
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MC-164288 Honey blocks invisible when looking through dropped stained glass
- Resolved
- relates to
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MC-9553 Wrong rendering order of particles, hitboxes, clouds, transparent blocks, breaking animations and various other transparent textures
- Resolved
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MC-161891 Blocks with special rendering are not rendered behind transparent block items
- Resolved
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MC-162042 Items with partially transparent textures will render incorrectly in item frames
- Resolved
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MC-164896 Chests, boats and beds not shown/transparent behind dropped stained glass
- Resolved
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MC-165156 Transparent block items no longer render behind transparent blocks
- Resolved
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MC-165962 Some transparent items make transparent blocks and beacon beams not render behind them when dropped (again)
- Resolved